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I ADORE THE PROCESS OF DESIGNING COMBAT

My interest in combat design began thirteen years ago when I designed and developed a fighting game using an engine called MUGEN. I was adjusting hit stun values, balancing character stats, and adjusting animation frame data. 

 

I also studied general design and illustration, providing me a detail-oriented approach to melee combat polish. The skills I learned improved my interdisciplinary communication skills, allowing me to collaborate with various departments in game development ranging from animation, to concept art and visual effects.

While I love combat in games, you can find me geeking out about Dragon Ball, analyzing old-school Martial Arts movies, or crafting theories about the latest One Piece episodes. Let's talk, my email is in the footer below!

BADER ALQAHTANI

COMBAT DESIGNER / ENEMY DESIGNER

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